Lambdas & Functional Programming
Master C++ lambdas — capture lists, mutable lambdas, generic lambdas, and their use as algorithm predicates. Learn std::function, std::invoke, and the IIFE pattern.
Lambda Expressions
A lambda expression creates an anonymous function object (closure) inline. Lambdas are the primary way to pass behavior to STL algorithms, callbacks, and event handlers.
The full syntax is:
``cpp``
[captures](parameters) mutable -> return_type { body }
- Captures — variables from the enclosing scope to use inside the lambda
- Parameters — like regular function parameters
- mutable — allows modifying captured-by-value variables
- Return type — usually deduced automatically
- Body — the function body
Lambdas compile down to compiler-generated function objects (structs with operator()) — they have zero overhead compared to hand-written functors.
Basic Lambda Syntax and Captures
The capture list is the defining feature of lambdas. It determines which enclosing variables the lambda can access and how.
#include <algorithm>
#include <vector>
#include <iostream>
int main() {
std::vector<int> nums = {1, 5, 3, 8, 2, 9, 4, 7, 6};
// Simplest lambda — no captures
std::sort(nums.begin(), nums.end(),
[](int a, int b) { return a > b; }); // descending
// Capture by value [=] — copies variables
int threshold = 5;
auto above = std::count_if(nums.begin(), nums.end(),
[threshold](int x) { return x > threshold; });
std::cout << "Above " << threshold << ": " << above << '\n';
// Capture by reference [&] — references variables
int sum = 0;
std::for_each(nums.begin(), nums.end(),
[&sum](int x) { sum += x; });
std::cout << "Sum: " << sum << '\n';
// Mixed captures
int min_val = 3, max_val = 7;
auto in_range = std::count_if(nums.begin(), nums.end(),
[min_val, &max_val](int x) { return x >= min_val && x <= max_val; });
// min_val captured by value, max_val captured by reference
// Capture all by value [=] or all by reference [&]
auto print_all = [&]() { // captures everything by reference
for (int n : nums) std::cout << n << ' ';
std::cout << '\n';
};
print_all();
// Init capture (C++14) — create new variables in the capture
auto counter = [count = 0]() mutable { return ++count; };
std::cout << counter() << '\n'; // 1
std::cout << counter() << '\n'; // 2
std::cout << counter() << '\n'; // 3
}Generic and Template Lambdas
C++14 introduced generic lambdas with auto parameters. C++20 extended this with explicit template parameter lists, allowing full template power in lambdas.
#include <algorithm>
#include <vector>
#include <string>
#include <iostream>
#include <type_traits>
int main() {
// C++14: generic lambda — auto parameters
auto print = [](const auto& x) {
std::cout << x << '\n';
};
print(42); // int
print(3.14); // double
print("hello"); // const char*
// C++14: generic lambda for comparisons
auto max_of = [](const auto& a, const auto& b) {
return (a > b) ? a : b;
};
std::cout << max_of(3, 7) << '\n'; // 7
std::cout << max_of("abc", "xyz") << '\n'; // xyz (lexicographic)
// C++20: template lambda — explicit template parameters
auto add = []<typename T>(T a, T b) -> T {
return a + b;
};
std::cout << add(1, 2) << '\n'; // 3
std::cout << add(1.5, 2.5) << '\n'; // 4.0
// C++20: constrained template lambda with concepts
auto integral_only = []<std::integral T>(T x) {
return x * 2;
};
std::cout << integral_only(5) << '\n'; // 10
// integral_only(3.14); // ERROR: double doesn't satisfy std::integral
// Using generic lambdas with algorithms
std::vector<std::string> words = {"banana", "apple", "cherry"};
std::sort(words.begin(), words.end(),
[](const auto& a, const auto& b) {
return a.size() < b.size(); // sort by length
});
for (const auto& w : words) std::cout << w << ' '; // apple banana cherry
std::cout << '\n';
}std::function and std::invoke
std::function is a type-erased callable wrapper that can hold any callable with a matching signature — lambdas, function pointers, functors, member function pointers. std::invoke is a uniform way to call any callable.
#include <functional>
#include <iostream>
#include <string>
#include <vector>
// Regular function
int add(int a, int b) { return a + b; }
struct Multiplier {
int factor;
int operator()(int x) const { return x * factor; }
int multiply(int x) const { return x * factor; }
};
int main() {
// std::function can hold different callable types
std::function<int(int, int)> op;
op = add; // function pointer
std::cout << op(3, 4) << '\n'; // 7
op = [](int a, int b) { return a * b; }; // lambda
std::cout << op(3, 4) << '\n'; // 12
// Store callables in a collection
std::vector<std::function<int(int)>> transforms;
transforms.push_back([](int x) { return x + 1; });
transforms.push_back([](int x) { return x * 2; });
transforms.push_back(Multiplier{10}); // functor
int val = 5;
for (auto& fn : transforms) {
val = fn(val);
}
std::cout << val << '\n'; // ((5+1)*2)*10 = 120
// std::invoke — uniform call syntax for any callable
Multiplier m{3};
std::cout << std::invoke(add, 10, 20) << '\n'; // 30
std::cout << std::invoke(m, 7) << '\n'; // 21
std::cout << std::invoke(&Multiplier::multiply, m, 7) << '\n'; // 21
std::cout << std::invoke(&Multiplier::factor, m) << '\n'; // 3 (data member)
}The IIFE Pattern
IIFE (Immediately Invoked Function Expression) is a pattern borrowed from JavaScript. You define a lambda and call it immediately. This is useful for complex initialization of const variables:
``cpp``
const auto config = [&]() {
Config c;
c.host = read_env("HOST");
c.port = parse_int(read_env("PORT"));
if (c.port <= 0) c.port = 8080;
c.debug = is_debug_build();
return c;
}(); // <-- note the () — invoked immediately
Without IIFE, you would either need a non-const variable (losing immutability guarantees) or a separate factory function. IIFE keeps the initialization logic local and the result const.
Capturing by reference is dangerous when the lambda outlives the captured variable:
``cpp``
std::function
int count = 0;
return [&count]() { return ++count; }; // BUG: count is destroyed!
}
The returned lambda holds a reference to a local variable that no longer exists. This is undefined behavior. Fix it by capturing by value (with mutable if needed):
``cpp``
std::function
int count = 0;
return [count]() mutable { return ++count; }; // OK: owns a copy
}
Rule of thumb: capture by reference for short-lived lambdas (algorithm predicates), capture by value for long-lived lambdas (callbacks, stored in data structures).
std::function has overhead: it allocates memory (for large closures), uses virtual dispatch, and prevents inlining. For algorithm predicates and other cases where the callable is used immediately, pass the lambda directly — the compiler can inline it completely.
Use std::function only when you need to:
- Store callables for later use
- Type-erase different callable types into a uniform container
- Pass callables across ABI boundaries
In templates, use auto or concepts to accept callables without type erasure:
``cpp``
template
void apply(F&& fn, int value) {
fn(value); // no std::function overhead
}
- Lambdas are zero-overhead anonymous function objects — use them freely with STL algorithms
- Capture by value
[x]for safety with long-lived lambdas; capture by reference[&x]for short-lived ones - C++14 generic lambdas (
autoparams) and C++20 template lambdas give full generic programming power std::functiontype-erases callables but has overhead — preferautoor templates when possible- The IIFE pattern
[&]() { ... }()enables complex initialization ofconstvariables - Init captures (
[x = expr]) allow creating new variables in the closure (C++14)
Quiz — Test Your Knowledge
(15 XP)1. What does the `mutable` keyword do on a lambda?
2. What is the danger of capturing a local variable by reference in a lambda that is returned from a function?
3. What does `[count = 0]() mutable { return ++count; }` demonstrate?